четверг 16 апреляadmin

Thanks genamc. I just got them working, and it took me all day to get it right too. I have been waiting for this for years.Being old, slow, and always getting whacked on the live servers I needed a way to practice and have fun at the same time. I needed this to run on LAN, and according to dog, that's the only way it will work.

So to make it easier to understand how to do for any neophytes like myself wanting DOD:S bots I'm going to explain what I did to make it work. (I know the smart people will think, well. Duh, but everything wasn't so easy for me without step by step instructions.)My PC is running Windows XP, so the instructions are written accordingly.1. I followed the genmac and strontiumdog (aka 'Dog') link to and clicked on the Windows box to open the instructions to create a SRCDS on my hdd (dedicated server of DoD:S).2.

After you download the hldsupdatetool and navigate through the wizard as instructed in the srcds.com instructions, make SURE you view and READ the readme file when the wizard finishes.3. Since you no longer have to create an account, you are now ready to follow instruction number 2 of the readme file, steps 2a, 2b, 2c, and download the files from Steam. I opened a command prompt and typed:hldsupdatetool -command update -game 'DoD Source' -dir C:srcds. And waited for the program to work. It took about an hour at my download speed.4. You will need to make or copy a 'server.cfg' file. I went to the Steam forum to get one.Copied here for your convenience.

All money goes towards the servers(s) rental and web hosting cost.KTB-Check out the stats page by clicking here. Day of Defeat Server Status: 1. Join Allied Bot Server 74.91.115.221:27015 Click to play. Join Axis Bot Server 74.91.15 Click to play. Left 4 Dead 2 Server.

Quote:// last modified 10:23 AM 6/4/2006//.// server name//.hostname 'Day of Defeat: Source server' // Name of the server.//.// passswords//.rconpassword 'yourPASSWORDhere' // Remote control password.svpassword ' // Server password for entry into multiplayer games. Password = private, no password = public.//.// specific Day of Defeat: Source cvars//.dodbonusround '1' // If true, the winners of the round can attack in the intermission. Default: 1dodbonusroundtime '15' // Time after round win until round restarts. Default: 15dodenableroundwaittime '1' // Enable timers to wait between rounds. Default: 1mpallowrandomclass '1' // Allow players to select random class. Default: 1mpcombinemglimits '0' // Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two.

Default: 0mptickpointinterval '30' // Delay between point gives. Default: 30mplimitalliesassault '-1' // Class limit for team: Allies class: Assault. Default: -1mplimitalliesmg '-1' // Class limit for team: Allies class: Machinegunner. Default: -1mplimitalliesrifleman '-1' // Class limit for team: Allies class: Rifleman. Default: -1mplimitalliesrocket '-1' // Class limit for team: Allies class: Rocket. Default: -1mplimitalliessniper '-1' // Class limit for team: Allies class: Sniper. Default: -1mplimitalliessupport '-1' // Class limit for team: Allies class: Support.

Default: -1mplimitaxisassault '-1' // Class limit for team: Axis class: Assault. Default: -1mplimitaxismg '-1' // Class limit for team: Axis class: Machinegunner. Default: -1mplimitaxisrifleman '-1' // Class limit for team: Axis class: Rifleman. Default: -1mplimitaxisrocket '-1' // Class limit for team: Axis class: Rocket. Default: -1mplimitaxissniper '-1' // Class limit for team: Axis class: Sniper.

Default: -1mplimitaxissupport '-1' // Class limit for team: Axis class: Support. Carmageddon max damage controls. Default: -1mpwarmuptime '0' // Warmup time length in seconds.

Default: 0svautojointeam '0' // Skip the class and team menus and join a team immediately. Default: 0//.// sv cvars//.svallowdownload '1' // Allow clients to download files. Default: 1svallowupload '1' // Allow clients to upload customizations files.

Default: 1svalltalk '0' // Players can hear all other players, no team restrictions. Default: 0svcheats '0' // Allow cheats on server. Default: 0svconsistency '1' // Whether the server enforces file consistency for critical files. Default: 1svgravity '800' // World gravity.

Default: 800svlan '0' // Server is a lan server (no heartbeat, no authentication, no non-class C addresses). Default: 0svmaxspeed '320' // Maximum speed a player can move. Default: 320svpausable '0' // Is the server pausable. Default: 0svregion '1' // The region of the world to report this server in. Default: -1svtimeout '45' // After this many seconds without a message from a client, the client is dropped. Default: 65svvoiceenable '1' // Microphone communication. Default: 1//.// mp cvars//.mpallowspectators '1' // Toggles whether the server allows spectator mode or not.

Default: 1mpautokick '1' // Kick idle/team-killing players. Default: 0mpchattime '10' // Amount of time players can chat after the game is over. Default: 10mpflashlight '1' // Allow flashlight. Default: 0mpfootsteps '1' // Players can hear footsteps. Default: 1mpforcecamera '1' // Restricts spectator modes for dead players. Default: 0mpfraglimit '0' // Max number of kills any player can accumulate before server changes maps. Default: 0mpfriendlyfire '1' // Allow team damage.

Default: 0mplimitteams '1' // Max # of players 1 team can have over another. Default: 2mptimelimit '45' // Game time per map in minutes. Default: 0mpwinlimit '7' // Max number of rounds one team can win before server changes maps. Default: 0//.// bandwidth and rates//.svmaxrate '30000' // Max bandwidth rate allowed on server, 0 = unlimited.

Default: 0svminrate '0' // Min bandwidth rate allowed on server, 0 = unlimited. Default: 0svmaxupdaterate '66' // Maximum updates per second that the server will allow. Default: 60svminupdaterate '0' // Minimum updates per second that the server will allow. Default: 10decalfrequency '10' // Amount of time in seconds a player can spray their decal. Default: 10fpsmax '300' // Frame rate limiter. Default: 300//.// server logging//.log 'on' // Control logging.

On = enable logs, off = disable logs.svlogbans '1' // Log server bans in the server logs. Default: 0svlogecho '1' // Echo log information to the console.

Default: 1svlogfile '1' // Log server information in the log file. Default: 1svlogonefile '1' // Log server information to only one file. Quote:Btw I really want to play these dodcaen remakes (rant - Man why on earth valve of all dod maps they did not port this classic dod map?).dodcaenb07 and dodgoodwoodb3but seems the waypointing skript ain't working.Can you check that out?I agree 100% genmac. Caen was always one of my favorite maps. There were a number of Medal of Honor custom maps made from the original DoD Caen map, so I'm sure it was popular with a lot of people. I don't know if I have the skill set to do anything with it, but if I can I will. A note about starting the server or Steam first.I wanted to do a little fragging today after yesterday's work, so I booted my PC and started Steam, and then I started the server.

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(I had said that this was the proper starting sequence only to make joing the game quicker.) After I saw the server start in the command box, I went back to Steam and started the game, clicked on FIND SERVERS, but my server wasn't listed under the LAN tab. Refresh, refresh, refresh, refresh.

I stopped the game and opened 'viewtools' on Steam and started the 'Source Multiplayer Dedicated Server,' and started a server and then stopped it after it had started. I went back to the gameslist and started DoD:S again, and this time,my server was listed under the LAN tab and I connected.Thinking that since I started Steam first from a cold boot, DoD:S could not find my router's IP address, so I shut down to run another cold boot. This time I started the server first and then started Steam. When I started DoD:S this time, my server was listed under the LAN tab. So I have to assume that starting the server first is the correct starting sequence. Of course when I joined, the bots had been killing each other about a half dozen times by then. LOL, but who cares?

They're bots!I just wanted to post this in case any one else had the same experience.