.October 30, 2007 - Timeshift is a nice example of what developers can do with a game if given the proper amount of time to build on a game and improve its foundation. What a year ago looked to be a budget shooter worth only a passing glance has been reworked into a title that plays well and, at times, can look fantastic. It's a first person shooter that comes out in the midst of one of the busiest release periods of all time for the genre and, when all is said and done, can't quite keep up with the leaders of the pack.
Timeshift also features a number of vehicles which makes the game feel Halo-esque and the game itself lasts quite a while beyond the usual 6 hour FPS's available. Overall, I'd definitely recommend this as a buy. It's very cheap and is worthy of being in your 360 library. Four stars based on value.
What it can do, however, is carve out a nook of its own where those interested will find an enjoyable game that plays well and looks attractive, but suffers from some design issues.October 2, 2007 - After Cam's jaunty little jaunt in Russia a little while ago, I was pretty keen to start fooling around with TimeShift; luckily, our happy cohorts at IGN US also felt the urge to get stuck into what's arguably the game's biggest strength - its online multiplayer modes. You'd think, in light of Halo 3, there'd be very little that a game like TimeShift could bring to the gameplay mix that hasn't been added or tricked out in Halo 3, but happily, there's actually a fair bit of innovation crammed in.August 29, 2007 - The floodgates are well and truly opening on the release avalanche that will carry us through to the New Year. There's going to be a veritable treasure trove of gaming on offer over the next few months.
We've already got BioShock and Metroid Prime 3: Corruption (in the states), but it's not long until the likes of Skate, Super Paper Mario (in AU), World in Conflict and Halo 3, then after that we slide neatly into Guitar Hero III, Rock Band (in the states - did I mention curse you?), Need for Speed ProStreet, Call of Duty 4: Modern Warfare, Pro Evolution Soccer 2008, Super Mario Galaxy, Crysis, Burnout Paradise, Mass Effect and Assassin's Creed. So many big names. So many top sellers and triple A titles.This feature isn't about those games. It's about the games that could easily be overshadowed by the above, even though they don't deserve to be.
Here are our Top 10 games to put on your radar.August 21, 2007 - As Sierra's Kyle Peschel will tell you, TimeShift has been in development for a long, long time. No one born this side of the Atlantic feels that more than him and it was easy to tell that he's happy to see the game rapidly approaching completion. Now one of this year's healthy crop of action shooters, TimeShift has undergone some major changes in the last year when it was still running on older technology and using a steampunk art style that apparently was no jiving with the masses. When offered more money to fix up the game before ship, Kyle and crew at Saber in St.
Petersburg jumped at the opportunity. They installed much improved visuals, easier to understand gameplay mechanics, and retooled the story. We had the chance to sit down with the single player and newly announced multiplayer modes on both the PC and Xbox 360 and liked what we saw.August 8, 2007 - You probably all know the history of TimeShift, but here's a brief recap. Since the game's first prototype in 2003, it has moved platforms (from PC and Xbox to PC, Xbox 360 and PS3), changed publishers (from Atari to Sierra) and has undergone a major redesign.
In fact, TimeShift was only seven bugs away from shipping when Sierra asked the team what they'd be able to do if they were given another year to work on the game. The result is a radically different game in many ways, thanks to a complete visual overhaul that puts it on par with just about any other shooter out there, an all-new script, new and redesigned levels, and a whole lot more. During the redesign period, the team at Saber grew 50% to 75 people, and the end is now - once again - in sight. Thankfully, despite all the changes, the team has stayed focused, and the end result is shaping up to be a rock solid single player shooter and one of the best multiplayer offerings of the year.July 11, 2007 - The guys making TimeShift want everybody to know that this is a big, big game for them. But gamers may not fully get the idea of what Sierra is putting into this game.
Consider this: the game was done for the original Xbox system, ready to go into testing and packed with almost 20 minutes of FMV and completed stages and multiplayer elements, but instead of going to the presses, the game went back into the lab. Tossed out completely were vocal performances from a top-tier (and pricey) cast that included actors Dennis Quaid and Michael Ironside. The story is brand new, the gameplay is completely overhauled, the multiplayer is enhanced, and the graphics are totally pushed beyond anything the old Xbox could imagine.June 14, 2007 - Last month we brought you a look at TimeShift's new and improved visuals, but now it's time to delve into some of the other changes that have been made to the game, from the story to the time control mechanics and levels. As we've said before, it's rare for a game to be delayed for a full year in order for the team to fundamentally change it, and in the case of TimeShift (which was originally being developed for PC and Xbox), many of those changes were drastic and sweeping. Despite the epic workload the team was facing to make the changes, TimeShift's Lead Producer Kyle Peschel told us that 'ultimately everyone was pretty excited to pull out the rainy day lists and figure out what could be added and overhauled to dial in the gameplay.' The result is a game that will likely get a whole lot more attention than it would have otherwise. Let's go through some of the changes.
Contents.Plot Scientists from the near future have begun work on creating a viable. The project results in the creation of two devices, the Alpha Suit, a prototype jump suit, and the Beta Suit, a more advanced, military grade model with features the Alpha Suit lacks such as combat-related timeshifting abilities and an integrated to prevent the creation of.The director of the project, Dr. Aiden Krone, takes the Alpha Suit and travels into the past. Once there he alters the timeline, placing himself as the ruler of the Krone Magistrate that controls a dystopic world.The protagonist, an unnamed fellow scientist (originally intended to be called Michael Swift), takes the Beta Suit and follows Dr. Krone back to the year 1939 in an alternate timestream to a place called Alpha District. During the transport, parts of the Beta suit are damaged (an 'auto-return' which allows for a 'checkpoint' system, and the ability to revert to the original timeline) forcing the protagonist to assist the Occupant Rebellion against Dr. Krone in hopes of salvaging parts from the Alpha suit.He is confronted by Krone in a giant war-machine which nearly destroys the Occupant Rebellion, but he succeeds in defeating Krone.
As an incapacitated Krone emerges from the wreckage, the protagonist kills him and retrieves the part required to repair the Beta suit. He is thanked by the Occupant commander and returns to the original timeline to save his girlfriend who had been killed by the explosion Krone had caused.
He shuts down the bomb and walks up to his girlfriend, who begins to wake up. She reaches out to him although not sure of who he is. As he begins to remove his mask the computer in the suit warns that a paradox is imminent and transports him away.Gameplay The key feature of TimeShift is the player's ability to control time: slowing, stopping or even rewinding time more or less at will. This allows a player to stop time to dodge an incoming projectile or steal an enemy's weapon.
Specific time-related puzzles also require these abilities. The player's abilities also affect the color of their environment in such that slowing time produces a, rewinding it produces a yellow haze, and stopping time creates a white filter 'haze'. The player must use them wisely to make its way through the game. In some parts of the game the time powers are lengthened.Development The game was originally going to be published by, but publishing rights switched to Sierra on April 20, 2006.
On August 31, 2006, TimeShift was delayed for a second time.Because the game had been delayed several times and was not mentioned very much in gaming news, the press thought that the project had been abandoned - later attributed to a highly negative reception of the 2006 demos. However, on April 10, 2007, Vivendi Games announced that they were giving TimeShift a complete overhaul and were fixing many bugs.One of a number of changes is that Michael Swift, the game's original protagonist, will not be appearing in the game. After the retooling of the game, Saber introduced 'the suit' as the time control device, making the protagonist anonymous. Saber said that this change was to let the player imagine that 'you are the protagonist'.Initially, TimeShift was announced for Windows and Xbox 360, but at the 2007 Gamer's Day, it was announced that the game would also be appearing on the PlayStation 3. All iterations of the revamped game came out on time or early, on all platforms, world-wide in holiday 2007.
The culling game review. Battle Royale is back! In a remote island paradise, 16 contestants have 25 minutes to explore, scavenge items, craft weapons, build traps, hunt and kill each other. Only one will be crowned the winner, do you have the guts to survive? The Hunger Games/Battle Royale-inspired game The Culling is coming very soon to Xbox One Game Preview. May 25, 2017 10:39am. $1 Gets You Some Quality Games in This New Humble Bundle. The Culling is an online survival battle royale game with crafting aspects. Drop into a map with 16 other players, scavenge for loot and supplies, and then defend yourself while a toxic gas cloud approaches.
Demo A playable version of the original concept was released online for PC and in the May 2006 issue of for the Xbox 360.A single-player demo of the revamped game for Windows was released on October 11, 2007. The demo contains one level and four weapons from the full game. An Xbox 360 demo was also released on Xbox Live.
A demo for the PlayStation 3 was released on November 1, 2007.On November 9, 2007, announced a multiplayer demo scheduled to be released on November 14, 2007 on Xbox Live Marketplace. It has been released. The multiplayer demo for PlayStation 3 was released on December 6, 2007. Both of these demos and the single player were combined at that time.
Thus the demo runs in both single and multiplayer.Reception. Carn Shea (25 May 2007).
Retrieved 2013-10-23. Haynes, Jeff (2007-05-17). Retrieved 2008-01-22.
Retrieved 2012-11-24. Retrieved 2019-06-05. Retrieved 2019-06-05. Retrieved 2019-06-05. Archived from on 2007-10-31. Retrieved 2008-05-22.
Retrieved 2008-01-22. Shea, Cam (2007-10-24). Archived from on 2007-12-05. Retrieved 2008-01-22.External links. at.