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You can unify another nation under your rule peacefully by making them a vassal state (either through diplomatic means or as part of a peace treaty) and having a royal marriage. After a decade you get the option to annex them peacefully.A personal union can sometimes arise if two nations have a royal marriage and one of the rulers dies. The junior partner (the one who lost their leader) is then limited in their diplomacy, and has to wait for the current monarch to die.

It does give a benefit of an alliance and good relations, however.In short, there's no real in-depth royal diplomacy, other than giving a short boost in relations and less chance of war between the partners. Hey, can someone answer a few questions for me please?I tried the demo right away, and while it was kinda cool it disappointed me a little and put me off from the game a bit. First there's that all the nations I played as seem pretty much the same other than size really, since there doesn't seem to be anything that makes them unique in the way of events or unique buildings or units or anything. They did get rid of historic events and historic monarchs in EUIII, but IIRC, you'll get the option of playing historically or playing as it is now with the Napoleon's Ambition expansion that's set to be released in August.Plus, there are a variety of mods out there that add in events of one way or another. You'd have to take a look at the Paradox forums, since they have a pretty wide selection of different mods that can be added into the game.I've never played the demo, so I cannot say what is in it and how the full game expands on it.

Then the combat didn't make much sense to me, like why my armies in England were losing hundreds of guys just standing there waiting to get on the boat to attack France, how my 15000 man army led by a great general lost to whatever pathetic army the French threw at me, how France afforded thousands and thousands of troops while I was going broke just for my 15 regiments, why my boats would destroy themselves if they sat out of harbor for more than a week making it really hard to explore the world or send armies to the new world without already having a colony there to have them sit in. Click to expand.Attrition. On land, a province can only support a certain number of units (can later be upgraded with regimental camps and so forth). However, if you have more soldiers than the province can support, a certain percentage will be lost each month.As for your boats out of port, that's also attrition.

Unless they're in your home waters (sea zones adjacent to provinces you own), they will be subject to attrition and they will lose more with each month due to time spent at sea. You'll have to monitor their progress to see whether they could survive out there or try to bring them back to a port (either yours or if you have military access with another country). Even with this, however, colonization of the New World starts very early, though there are mods that supposedly take care of it. So, they're setting up two completely different game modes, one like EU2 with the static realistic things, and then the EU3 one? Or just the way EU3 is now but with historic events?

Come on, if steam can have that massive pile of b.s. SHAME ON YOU STEAM! Called uncharted waters on its library it can add this, this game looks next gen when compared to that, that game is the most stuck up elitest community I've ever come across, I was called every name in the book for asking for help, at one point I was called a f.g told to go kill myself for wasting time even trying to play the game, when I reported it in the game and even sent an email with a screen shot attached I received an automated email back saying that if I was having problems playing the game to see the faq on the games site, wtf?! Pirates of the burning sea system requirements online. I'm sorry but if steam can support a game like that, this should by far already be on there instead of a cesspool like that!

And I know about attrition, but why's it affect me on my own territory, and why doesnt' it affect the enemy really? And playing as Milan I wasn't paying attention and had my fleet sitting outside of Genoa and forgot about it for a while and came back to see most of my boats at like 10%. I could understand it happening in foreign waters, but not my own bay. Ironically, despite the fact EU3 is designed to have a more open history, I usually find a self-contained history within the game. That is to say that in most games Austria and Lithuania will dominate unless curbed early on, and France and Spain will never truly unify, leaving Aragon and Burgundy as powerful nations in their own right.Ulyaoth: Your attrition problems seem a bit odd. You shouldn't be getting any for being in home waters - any chance you were at war at some point and they got into a scrap? I've never seen a problem with attrition on land except if I'm above the supply limit.

Universalis

In fact, I have an easier time managing attrition in EU3 than I ever did with EU2.Not sure if the AI gets relief for attrition. I think EU2 had it that the AI nations never suffered naval attrition, but I don't know about this game. They certainly suffer attrition during sieges - it's a valued tactic of mine. Kan, that's one of the main things that I'm guessing would annoy me if I get this, the nations not forming right or doing close to what they should, but not doing different things either. In only one of the demo games I played, did France take Brittany, but nothing else that it should have, instead taking over half of Austria, and the pope was constantly starting wars, and Castille never took Granada.

Maybe I'll wait for the expansion to see how the game turns out, get it then. Maybe I'll just search out Victoria or Doomsday until then.

Europa Universalis III (EU3) is a grand strategy game by Paradox Interactive, covering a period of time from the collapse of the Byzantine Empire in 1453 to the French Revolution in 1789.This installment of the Europa Universalis series uses a new 3D engine. From Europa Universalis 3 Wiki. Jump to navigation Jump to search. These are Strategy guides based on player experience. However, gameplay may not necessarily be as per the guides due to the game's dynamic nature. You may need to improvise and respond to various unique scenarios that do not occur in the guides.