Sep 02, 2014 Velocity 2X On Nintendo Switch - Official Launch Trailer Curve Digital and FuturLab are proud to announce that it's hit hybrid shmup-platformer Velocity 2X.
Velocity 2X | |
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Developer(s) | FuturLab |
Publisher(s) | FuturLab Activision[a] (PC/Xbox One version) Curve Digital (Nintendo Switch version) |
Platform(s) | Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch |
Release | PlayStation 4, PlayStation VitaLinux, Mac OS X, Microsoft Windows, Xbox One
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Genre(s) | Shoot 'em up, puzzle |
Mode(s) | Single-player |
Velocity 2X is a shoot 'em upvideo game developed and published by FuturLab for the PlayStation 4 and PlayStation Vita. The developers signed with Sony to create titles for the Vita in 2012, as a result of success of the first game.[2]
Gameplay[edit]
Plot[edit]
Development[edit]
Reception[edit]
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Velocity 2X has been met with critical acclaim. Review aggregator site Metacritic assigned a score of 90 out of 100 for the PlayStation Vita version[3] and 86 out of 100 for the PlayStation 4 version.[4]Eurogamer's Simon Parkin rated the game an 8/10 saying, 'Despite the game's dipped-nose poise, its obsession with speed and clocks, it rewards those who take their time, who perfect their technique on each stage, and who savour an arcade game that's been lovingly embellished and expanded to its full and likely final potential.'[1]IGN's Vince Ingenito rated the game 9 out of 10 with the verdict being: 'Velocity 2X successfully builds upon the speed of the original with its awesome new side-scrolling sections.'[7]
References[edit]
- ^ abcParkin, Simon (September 2, 2014). 'Velocity 2X Review - Eurogamer.net'. Eurogamer. Retrieved August 20, 2015.
- ^Plant, Michael (December 12, 2012). 'FuturLab signs Sony development deal, teases Velocity successor'. The Independent. Retrieved January 16, 2013.
- ^ ab'Velocity 2X for PlayStation Vita - Metacritic'. Metacritic. Retrieved August 20, 2015.
- ^ ab'Velocity 2X for PlayStation Vita - Metacritic'. Metacritic. Retrieved August 20, 2015.
- ^'Velocity 2X for Xbox One - Metacritic'. Metacritic. Retrieved August 20, 2015.
- ^Daniel Starkey (September 4, 2014). 'Velocity 2X Review - GameSpot'. GameSpot. Retrieved August 20, 2015.
- ^ abVince Ingenito (September 2, 2014). 'Velocity 2X Review - IGN'. IGN. Retrieved August 20, 2015.
- ^Tom Orry (September 2, 2014). 'Velocity 2X Review - VideoGamer.com'. VideoGamer.com. Retrieved August 20, 2015.
- ^Russ Frushtick (September 2, 2014). 'Velocity 2X review: Hybrid Heaven Polygon'. Polygon. Retrieved August 20, 2015.
- ^Released under the Sierra Entertainment brand name
External links[edit]
.In, acceleration is the of change of the of an object with respect to time.Accelerations are quantities (in that they have and ). The orientation of an object's acceleration is given by the orientation of the net acting on that object. The magnitude of an object's acceleration, as described by, is the combined effect of two causes:. the net balance of all external acting onto that object — magnitude is to this net resulting force;. that object's, depending on the materials out of which it is made — magnitude is to the object's mass.The unit for acceleration is (m⋅s −2).For example, when a car starts from a standstill (zero velocity, in an ) and travels in a straight line at increasing speeds, it is accelerating in the direction of travel. If the car turns, an acceleration occurs toward the new direction. The forward acceleration of the car is called a linear (or tangential) acceleration, the reaction to which passengers in the car experience as a force pushing them back into their seats.
When changing direction, this is called radial (as orthogonal to tangential) acceleration, the reaction to which passengers experience as a sideways force. If the speed of the car decreases, this is an acceleration in the opposite direction of the velocity of the vehicle, sometimes called deceleration or Retrograde burning in spacecraft.
Passengers experience the reaction to deceleration as a force pushing them forward. Both acceleration and deceleration are treated the same, they are both changes in velocity. Each of these accelerations (tangential, radial, deceleration) is felt by passengers until their velocity (speed and direction) matches that of the uniformly moving car. Main articles: andThe special theory of relativity describes the behavior of objects traveling relative to other objects at speeds approaching that of light in a vacuum. Is exactly revealed to be an approximation to reality, valid to great accuracy at lower speeds. As the relevant speeds increase toward the speed of light, acceleration no longer follows classical equations.As speeds approach that of light, the acceleration produced by a given force decreases, becoming infinitesimally small as light speed is approached; an object with mass can approach this speed, but never reach it.General relativity.
Main article:Unless the state of motion of an object is known, it is impossible to distinguish whether an observed force is due to or to acceleration—gravity and inertial acceleration have identical effects. Called this the, and said that only observers who feel no force at all—including the force of gravity—are justified in concluding that they are not accelerating.
Free butterfly downloads. Conversions Conversions between common units of acceleration Base value(, or cm/s 2)(, g 0)1 Gal, or cm/s 210.032 80840.010.001 019 721 ft/s 230.480010.304 8000.031 08101 m/s 21003.280 8410.101 9721 g 0980.9.806 651See also. Linear/translational quantitiesAngular/rotational quantitiesDimensions1LL 2Dimensions111T: t: AT: t1: d,: r, s, x,: A1: θ,: θ: ΩT −1: f,: v,: v: ν,: hT −1: f,: ω,: ωT −2: aT −2: αT −3: jm s −3T −3: ζrad s −3M: mweighted position: M ⟨x⟩ = ∑ m xML 2: IMT −1: p,: J,: 𝒮,: ℵ,ML 2T −1: L,: Δ L: 𝒮,: ℵ,MT −2: F,: F gkg m s −2,: E,: W,: Lkg m 2 s −2,ML 2T −2: τ,: Mkg m 2 s −2,: E,: W,: Lkg m 2 s −2,MT −3: Ykg m s −3, N s −1: Pkg m 2 s −3,ML 2T −3: Pkg m 2 s −3, N m s −1: Pkg m 2 s −3.