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Sep 02, 2014  Velocity 2X On Nintendo Switch - Official Launch Trailer Curve Digital and FuturLab are proud to announce that it's hit hybrid shmup-platformer Velocity 2X.

Velocity 2X
Developer(s)FuturLab
Publisher(s)FuturLab
Activision[a] (PC/Xbox One version)
Curve Digital (Nintendo Switch version)
Platform(s)Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch
ReleasePlayStation 4, PlayStation VitaLinux, Mac OS X, Microsoft Windows, Xbox One
  • WW: August 19, 2015
Nintendo Switch
Genre(s)Shoot 'em up, puzzle
Mode(s)Single-player

Velocity 2X is a shoot 'em upvideo game developed and published by FuturLab for the PlayStation 4 and PlayStation Vita. The developers signed with Sony to create titles for the Vita in 2012, as a result of success of the first game.[2]

Gameplay[edit]

Plot[edit]

Development[edit]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PSV) 90/100[3]
(PS4) 86/100[4]
(XONE) 84/100[5]
Review scores
PublicationScore
Eurogamer8/10[1]
GameSpot9/10[6]
IGN9/10[7]
Polygon9/10[9]
VideoGamer.com8/10[8]

Velocity 2X has been met with critical acclaim. Review aggregator site Metacritic assigned a score of 90 out of 100 for the PlayStation Vita version[3] and 86 out of 100 for the PlayStation 4 version.[4]Eurogamer's Simon Parkin rated the game an 8/10 saying, 'Despite the game's dipped-nose poise, its obsession with speed and clocks, it rewards those who take their time, who perfect their technique on each stage, and who savour an arcade game that's been lovingly embellished and expanded to its full and likely final potential.'[1]IGN's Vince Ingenito rated the game 9 out of 10 with the verdict being: 'Velocity 2X successfully builds upon the speed of the original with its awesome new side-scrolling sections.'[7]

References[edit]

Velocity 2x Define
  1. ^ abcParkin, Simon (September 2, 2014). 'Velocity 2X Review - Eurogamer.net'. Eurogamer. Retrieved August 20, 2015.
  2. ^Plant, Michael (December 12, 2012). 'FuturLab signs Sony development deal, teases Velocity successor'. The Independent. Retrieved January 16, 2013.
  3. ^ ab'Velocity 2X for PlayStation Vita - Metacritic'. Metacritic. Retrieved August 20, 2015.
  4. ^ ab'Velocity 2X for PlayStation Vita - Metacritic'. Metacritic. Retrieved August 20, 2015.
  5. ^'Velocity 2X for Xbox One - Metacritic'. Metacritic. Retrieved August 20, 2015.
  6. ^Daniel Starkey (September 4, 2014). 'Velocity 2X Review - GameSpot'. GameSpot. Retrieved August 20, 2015.
  7. ^ abVince Ingenito (September 2, 2014). 'Velocity 2X Review - IGN'. IGN. Retrieved August 20, 2015.
  8. ^Tom Orry (September 2, 2014). 'Velocity 2X Review - VideoGamer.com'. VideoGamer.com. Retrieved August 20, 2015.
  9. ^Russ Frushtick (September 2, 2014). 'Velocity 2X review: Hybrid Heaven Polygon'. Polygon. Retrieved August 20, 2015.
  1. ^Released under the Sierra Entertainment brand name

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Velocity_2X&oldid=946994028'

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Main article:Unless the state of motion of an object is known, it is impossible to distinguish whether an observed force is due to or to acceleration—gravity and inertial acceleration have identical effects. Called this the, and said that only observers who feel no force at all—including the force of gravity—are justified in concluding that they are not accelerating.

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