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Apr 18, 2014  The game begins in Saigon South Vietnam, 1967. A transport plane full of fresh recruits landed and soldiers dismounted from it. Two US Army soldiers, Privates Kowalski and Walker were picked by a CO to join an air assault to overrun a VC camp near Kontum with their new squad. ShellShock Nam'67 10 download locations kat.cr ShellShock Nam'67 PC GAME ^^ games. Isohunt.to ShellShock Nam'67 PC GAME ^^ games. ShellShock Nam'67; SHELLSHOCK. As you progress from a ‘grunt’ to Special Forces carrying out classified missions, you have to rely on the same skills and tactics employed in the battlefields of Vietnam in order.

By James Archuleta

It looks like the Vietnam War is quickly becoming the new World War II. ShellShock: Nam '67 is the second Vietnam War-themed shooter to be released in as many weeks, and another three will arrive in stores over the next month. ShellShock attempts to differentiate itself from the pack by threatening to provide a disturbing level of realism, or, as the official Web site puts it, 'the shocking realities and tragedies of what actually happened out in the jungle.' Unfortunately, what this means in practical terms is that ShellShock is a run-of-the-mill shooter with periodic interruptions for bad language and really violent cutscenes.

The brutal realities of Nam: a head on a stake and a scary message written in blood.

The box lists 'character growth' as one of the game's key features. 'Develop from a fresh rookie to a hard-edged Special Forces operative,' it reads, the implication being that there's some sort of skill- or character-advancement system present in the game. This is a classic example of disingenuous marketing-speak. The only character growth occurs during a short cutscene in which your character, as promised, is promoted from a fresh rookie to a Special Forces operative. Which has exactly zero effect on gameplay.

Shellshock Nam 67 Pc Free Download

ShellShock's promise of 'brutal realism' also turns out to be somewhat hollow. Your character--controlled throughout the game from a third-person perspective--can carry only a few weapons at a time: one pistol, one large gun, and some grenades. And that's pretty much where the realism ends. In fact, ShellShock has one of the least realistic damage models of any recent military shooter. Your health bar regenerates over time, so healing is simply a matter of finding a safe place to stand around for 5 or 10 seconds.

For the majority of the game's missions, you're accompanied by a squad of indestructible computer-controlled grunts (though they'll sometimes die--usually horribly--as part of a cutscene). The presence of teammates makes many of the firefights feel like an actual battle between two groups of soldiers. But your squad also provides constant cover, making it easy to fall back and heal, which often robs the game of much challenge. Even with its checkpoint save system, most of the game's 13 missions won't take more than 30 minutes to complete. A few take as little as 15.

What the Viet Cong lack in smarts, they make up for in numbers. Most of the time, they're either standing in place or running straight for you, usually while screaming one of their three or four annoying catchphrases. They'll occasionally utilize cover or toss a grenade, and the sheer number of them sometimes makes for an enjoyably chaotic, if not overly difficult, battle. Most of the missions require nothing more than moving through the level and killing whatever gets in your way. A couple of mission briefings suggest that you employ stealth, but the game has no real stealth mechanic other than walking very slowly and hoping nobody sees you. And even that's completely unnecessary. You'll sometimes have to destroy some specific piece of equipment or hold an area through a few waves of Viet Cong, and there's one brief on-rails section during which you'll man a gun mounted on a chopper. For the most part, however, ShellShock is a meat-and-potatoes shooter.

Between virtually every level, you're taken back to base camp. Here, you can wander around, conduct short, meaningless conversations with fellow grunts, listen to some licensed period music, and engage in various other useless activities. Eventually, you can even trade items you've taken from dead enemies for 'boom boom' with local prostitutes. There's no practical benefit to this, and the sex isn't actually shown--evidently some of the realities of Nam are too controversial even for the envelope-pushers who made ShellShock. The camp provides some nice atmosphere the first time through, but by the second time, not to mention the 11th, it's nothing more than an aggravating extra load screen. The game also features a series of six seminude photos of the camp's prostitutes to unlock, but no multiplayer modes. After you've finished the single-player missions, which requires roughly six hours of play, there's virtually no reason to replay the game.

The brutal reality of prostitution in Nam.

All three versions look pretty much the same. The outdoor environments are nicely detailed and have a soft-focus haziness that complements the jungle setting. The interiors, however, generally feature simple textures and geometry. The character animation is lackluster as well, and the death animations are especially stiff and unbelievable. Heads pop with a festive burst of what honestly seems to be confetti, and, in what may have been an effort to depict the true horror of Nam, gunfire will occasionally remove an extremity. But this animation is so bad and so frequently employed that the effect ends up being more laughable than horrifying--arms abruptly drop off less like they've been severed by the incredible force of an explosion and more like they've simply given in after a protracted bout with leprosy.

At one point, a member of your squad ties a prostitute to an upright mattress, beats her mercilessly with his fists, and then takes a giant Rambo knife to her breasts before finally slitting her throat. This is the one way that ShellShock lives up to its hype--it certainly raises the bar on vile, pointless cutscenes. However, anyone interested in more than stubbornly average gameplay should look elsewhere.

Many recent wargames are a bit too clean and shiny for our liking, bearing little resemblance to the actual reality of battle. ShellShock: Nam '67 is the game that's intent on bucking this trend and putting the horror back into the bullets - even if the jury's out on whether this is because of its historical significance or because they know the kids love to see the gristle flying off the bone. Expect to see atrocities committed by your squad, heads on spikes, gruesome NVA traps and some of the most disturbing images we've seen in a shooter for many a year.Viewed from a third-person perspective, ShellShock sticks you in the fatigues of a basic grunt trying to survive his tour of duty -whose successes see him rising through the ranks and into the Special Forces and the top secret Black Ops.

You fight in squads, though you won't be able to give orders, and you visit all of the expected Vietnamese locales, from paddy-field and tunnel network to wreckage-strewn city.Despite being a little cynical when first presented with ShellShock. We're wanning to its gung-ho brutality. A very cinematic game, it has 12 hour-long missions containing striking images and a storyline that encompasses mythical all-powerful NVA generals, a spy in the camp and a revered Special Forces hero who dies in suspicious circumstances. With its unflinching approach to warfare, developer Guerilla is clearly hell-bent on making ShellShock the Platoon of the current crop of Vietnam shooters. We'll need a more thorough playtest to see whether the gameplay lives up to the vibe. 'Drug references: check. Swearing: check.

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Prostitutes: check. Darwin project gameplay. Dead bodies: check. Gameplay - oh. This could quite easily describe the checklist reeled off by Eidos before giving the go-ahead for Shellshock: Nam '67, an attempt at a realistic and gritty war game that's as controversial as the war it's based on. Well, that's how it's been marketed, anyway.You start off as a rookie grunt, and gradually work your way through to promotion into Special Forces and beyond. Controlling your soldier from a third-person perspective, the idea is to accompany your squad through several missions, all the while avoiding VC booby traps and witnessing wartime atrocities. Sadly, the reality is far less interesting.

White Men Can't JumpFor a start, the missions themselves range from run of the mill to deathly boring, and frequently mess you around with objectives that are inadequately explained. The control system never feels quite right, probably due to its shared development on the consoles. Bizarrely, you can't even jump, which leads to several 'hilarious' occasions where your highly trained soldier has to run halfway across the level to get around a shin-high trench.The Al is also wholly inconsistent. While the enemy is usually fairly competent at seeking cover, they'll often inexplicably around blindly, or totally fail to notice your presence when you're standing right in front of them. Your squad-mates are frequently nothing less than a pain in the arse too, either because they're always getting lost, or keep running into your line of fire.In between missions, you often get to stroll around your base camp where you can try out new weapons, chat to soldiers to progress the story, and purchase contraband. The contraband stuff includes pictures of women with - yes -partially exposed breasts, not to mention a selection of drugs and a pass to visit the local prostitutes. It's all far tamer than it sounds though - the pictures are juvenile, the drugs are no more controversial than Snake's sniper-rifle steadying pills in, and the encounters with prostitutes are sexually inexplicit.The presentation is a mixed bag - the pre-rendered cinematicsare generally of a high standard, yet the in-engine cutscenes are dull and unskippable.

The graphics engine itself isn't exactly triple-A, and is blighted by an annoying fog that fails to hide the pop-up. There was even one part of the game where the approach of an enemy could be spotted by watching his elbow protruding through a brick wall. Thankfully, the quality of the sound fares better, featuring several licensed tracks from the era accompanied by some atmospheric sound effects throughout the game.Nevertheless, is a mess. It's no more controversial than a hundred other games you'll have seen before, all of which play better than this. Look beyond the undeserved 18-certificate, and you'll find little more than a below-par actionshooter that's about as much fun to play as pulling a VC bayonet out of your gonads.

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